How do I make beer bottle labels transparent, I have a color PNG and an all white PNG and yet when I set them to Deferred decal they arent transparent at all
You mean translucent or masked?
Either I have a bottle that I want to be glass, so whichever way works I guess, Would one way be better over the pther and if so how would I achieve that?
Well, the first thing that comes to my mind is that you didn’t set the Material as deffered decal.
If you did, all you have to do is to put one of the texture channels into Opacity.
Can you even use a png as a deferred decal? I thought you needed to have an alpha channel for those which pngs dont have.
If I do need an alpha channel what kind of image format should I use, is there a way I can do it in photoshop or no?
I would suggest to you anyway to make something like this:
Apply masked material to etiquette, and translucent to the bottle glass. I will find for you the glass material setup, just give me a moment.
If you suggest to use two material elements, it should be noted that this incurrs anadditional drawcall.
Especially with ubiquitous items like bottles its not advisable.
I would lerp the masked label onto the glass material setup and create instances for it.
Would be same additional drawcall, if he used decal for it…
I just suggested using masked material for the etiquette to get rid of Z fighting flickering. I wouldn’t be so worried about drawcall in this case. At least you would want to create several bottles in one spot, than in fact maybe it wouldn’t be good idea.
Cheers.