Can’t look at it until my work day is done in about 10 hours. Hopefully someone can help in the mean time. There certainly should be some sort of component attatched to it. On the other hand it could be hard coded somewhere we don’t have access. Of course, I should stop making assumptions until I actually look at it.
The bed causes a respawn of the player at a bed location so that is why it has the drop loot system. You could either keep the current beds but have a script on that bed teleport their dropped items, or you could make a new bed that teleports the player instead of the traditional system.
The forced respawn is script sided anyway from the looks so to adjust this, subclassed scripting needs to be put in place accordingly.
Working on this now. It’s good everything UE4 related is translatable so virtually any tutorial will help.