Hello everyone. I’ve been working with UE4 since it’s public release (and before that, I’ve worked on UDK also since it’s release, at the end of 2009).
I started recently a simple game project in November and I’ve just sent the concept in Steam platform.
It has almost no visuals and some placeholders, but its core is pretty much functional. (Yeah, at the moment I’m wasting UE4 graphics potential for now. But is that all that matters in the engine?)
[FONT=Arial Black]The Game
In short, **Beat’em All **is a multiplayer game focused in a fast paced gameplay. Your objective is to be the last survivor by throwing your opponents out of the moving arena.
- Up to 8 Players
- Crazy Power-Ups!
- Customize your Attacks!
- For casual or competitive players!
- Earn coins by playing matches!
- Spend the coins in the shop!
- Customize your character!
Video 3 - Full Game Match + w/ New Weapons[Updated jan/13/2016]
Video 2 - Full Game Match[Updated jan/05/2016]
Video 1 [First video, 2x speed]
**Steam Greenlight Concept Area **
[FONT=Arial Black]DOWNLOAD AREA - v1.1a Dropbox
[FONT=Arial Black]Beat’em All v1.1a - Dropbox Download](https://www.dropbox.com/s/cnfgwf7hirin63t/BeatemAllv1.1a.zip?dl=0)
Currently, you can play the game via steam FOR TEST PURPOSES using the ID for steamwork developers, just download the game, log yourself on steam and hit the play.
THINGS YOU MUST KNOW BEFORE PLAYING
Feedbacks and suggestions are all welcome and needed. Please, help me gather interest from the community.
Thank you for your patience.