I would like to start by saying that if this game ever reaches its completion, then any profit made by its release will be shared accordingly between the team members. Development will be non linear and everyone will have the opportunity to make suggestions to improve the game and story lines. This is a project that has been in development for a couple years now and most of it has been my learning curve to UE4. Any jack-of-all-trades-master-of-none Devs who would like to come on board are totally welcome, and even if you are still a bit of a noob, then thats ok too =)
The player starts off as a regular day. So far the story has been scrapped and in need of a new interesting replacement. Was thinking along the lines of a kidnapped family rescue or something
- Tense atmosphere.
- multi-player. online
- Third-person view
- Arcade gun play and Hand-2-hand fighting
The game uses alot of h2h combat action and gives lots of ragdoll hit effects, as well as dynamic deaths. The player can also drive vehicles, which can also explode into multiple parts. The gunplay has pistols, rifles, shotguns (which sever limbs) and grenade launchers. Lastly there is melee weapons as well (the axe is my fav)
Stace (Project Creator)
Project Managment, Programming & Game Design, modelling, rigging and animation - 2 years.
N/A - first title.
**3D Artist **
- Ability to export to FBX format.
- Experience with UE4 toolset a bonus.
- create props,scenery
**3D Character Artist **
- Ability to create, rig and animate player, npcs & monsters.
Create some moody sound effects
Create some moody lighting
Ability to make lighting resource freindly
improve my code
experienced with physics based code and char/vehicle assets
no website as yet
Steam: Syk (Australian Syk with the red smiling evil-face)