Beast Siege is an online co-op game where warriors harness gunpowder to leap into the air and launch powerful attacks.
Players can be thrown by a massive boss’s tail swing or work together to pull it down, enabling unique, physics-driven gameplay.
Over the past 10 years and through multiple games, we kept trying to achieve this concept — first failing with a custom engine and PhysX, and then again with Unity and PhysX.
Now, thanks to Unreal Engine, we’ve finally achieved the level of physics and multiplayer quality we envisioned.
We plan to enter Early Access in about a year with 10 different bosses.
We’d love for you to follow our journey!
Thank you.