Players can be thrown by a massive boss’s tail swing or work together to pull it down, enabling unique, physics-driven gameplay.
Over the past 10 years and through multiple games, we kept trying to achieve this concept — first failing with a custom engine and PhysX, and then again with Unity and PhysX.
Now, thanks to Unreal Engine, we’ve finally achieved the level of physics and multiplayer quality we envisioned.
We plan to enter Early Access in about a year with 10 different bosses.
We’d love for you to follow our journey!
Hello @LumidiaGames ! Welcome to posting with us here on the forums!
This reminds me of so many great games all combined into one. In my mind I’m thinking a loving combination of Ark:Survival, Shadow of the Colossus, and Monster Hunter. While I have never played the latter, I only know it in general monster fighting aesthetic, haha.
However, I think you have gone beyond and made a very interesting co-op experience. I love that you seem to focus on the feeling of fighting as a team and am very interested to see development in the future. Will there be an implementation of “classes” or perks that give different advantages and playstyles?
Hello @The_M0ss_Man, thank you for the warm welcome and great question. Players will be able to choose two weapons before each hunt, and we plan to expand the weapon variety over time to offer more tactical options.
The game looks great. The idea is also great. A lot can be added and improved upon this foundation.
If another problem arises, whether engine-related or otherwise, I recommend not waiting another 10 years. Nothing is unsolvable. At times, I felt like I was about to enter the dark side Just don’t give up on the challenges. This game will work. Patience is key…
Let me make a note:
If these dinosaurs are meant to be hunted, their appearance is acceptable. However, if they represent a monster or warrior dinosaur, their mindset seems a bit off to me. (Especially the teeth) (of course, my own opinion.)