I’m doing the entire game in Blueprint! Though i’m using a C++ version to build out as there is specific source code that you need to add in to get it to work. Luckily one of the guys from EPIC helped me get it working (as I am **** with code). Wouldn’t have been able to do it without them!
looking good!
Especially the art style!
Keep on Drifting!
Hey Azza, would you be able to give a quick walkthrough on how you achieved that fire effect? I’m quite curious.
I am just curious, what exactly did you need changed in the UE4 source? What specific feature was made possible because of it?
@Neur0t1c: Sure thing! I will add it to the list of tutorials I need to do along with the ice shader Keep up with the Crash Bandicoot Project! I started something similar a while ago with Crash Bandicoot HD. Keep wanting to go back to it but this keeps me too busy
@Megafunk: Wish I could but even if there wasn’t NDA’s in the way I don’t know what it did to the source anyway :P. Sorry I can’t be more help.
. Once I get some spare time I’ll pick up work on the remake again, I’m moving states soon so won’t really have much time.
In response to Megafunk though, I assume it is similar to building a Dedicated Server, you need to define certain preprocessor commands to get the engine to build for PS4/XBONE. You have to for HTML5 also I believe.
So I have finally got to the stage where I can comfortably move themes! While I had done some testing for the arctic levels I am now ready to start making levels. There is still work to be done on the forest tracks (as well as the rest of the game) but I decided that It would be good to get at least one other theme in before tackling the mountainous bug fixes. My main focus at the moment is getting a snow and ice shader that I am really happy with and can blend easily. I have been through a few iterations but I have finally found something that I am happy with. Let me know what you think! Any critique is always appreciated.
Got an icicle shader working. Ice will go jaggy on the underside of surfaces while snow will build up on the top.
Got the icicle shader working on some chains that will form part of a large ship that you can drive around. Pretty happy with the final result.
=gA6Ra6zuzbY
Super nice! I watched a tutorial on how to this in UDK3 before, did you use that as a starting point?
I think I have seen that one before but I didn’t use it to build mine. Its actually a really simple shader to make! Just uses the vertex normal to find what’s pointing down and multiplying some spikes. Then the snow is just looking for the verts the other way around, then multiplying the verts normal to expand the mesh
Ah cool yeah, so not using tessellation or anything? nice.
Haven’t needed tessellation. The spike effect works with a moderate polycount. Just added a few extra loops to create an even poly distribution.
nothing wrong with that at all. Looks great!
Finished a sculpt of a piranha thing. I am thinking of doing a few prehistoric animals frozen in the ice.
Here is the current state of the arctic track! Still lots to do but its starting to look acceptable.
=itrPllXZqZA
this will look ridiculously amazing once you have snow particles spraying all over when you are in deep snow :). can’t wait, lovely progress