Bear Animation stay in the same location in Unreal Real

Hello.

My team has been struggling with our Bear Animation in our Unreal Engine project. After we import the animation into UE, the animation will be played, but the Bear will stay in the same place/location.

(In Maya) I select the rig root last and then export the animation.

(In UE)
-When I import the animation into UE, I make sure animation is enabled.

  • I enable the root motion in the animation editor

I believe the problem lies within the rig/skeleton of the Bear & how it was made, but we want to see if their a way to find a solution to this problem.