Beams

UFO and Illuminati Proof in Beams!
I had really fun doing this.
Some particles and materials are still placeholders, but the sounds not, they are perfect! ^^
Got this morphing thing working with a dazillion of timelinestuff, was great to learn.
It is a gameplayelement in my little game.
v=gDzqAndITF4

I am very happy with the result, because i did it on my own and i like such stuff.
Here are the links to my reference pictures, which “inspired” me.

://images.google.de/imgres?imgurl=://monitorgray/wp-content/uploads/2012/04/pyramid_900x434.jpg&imgrefurl=://www.monitorgray/&h=434&w=900&tbnid=XYC9WSN-HrrcHM:&docid=M6U_CdvJCeDfhM&ei=V7laVpfvPMela6vwgZAP&tbm=isch&iact=rc&uact=3&page=1&start=0&ndsp=20&ved=0ahUKEwjX9vu0nbXJAhXH0hoKHSt4APIQrQMIJDAB

://orig15.deviantart.net/8581/f/2015/333/b/6/hohoho_by_luftbauch-d9ihdgr.gif


Forget about details for now. I make details and anything modular.

For now, my experimental map has without spawned dynamical objects 17.000 tris (complete map), and when all dynamical objects are spawned (maximum cap adjustable) around 2000 objects, the map runs very smooth on my old system, and i hope that it is playable for low-mid-specs too.

I have so much fun doing this and i split the map in pieces. Some parts only standard architecture, and then some scene specific.
For example tech-egypt - plants - pillars - deco - modular scenery assets for the ai (perhaps hats, or different weaponstyles), some decorative other elements.
Reminds me of doing a cubi-santa ^^

I like the creating process to much, i should care more about coding stuff, but that feels not so relaxing for me.(only hobbyist user, which needs something to kick the workload of the standard job, out of my brain).
The thing is, i still have enough (working) content for a demo map, and aside some weird(not unlogic) physics behavior, it runs well.
The map is really big, for now only flat, but will raise up the map soon, to make use of this “cool size” thing UE4 feature.

There is a target/objective to reach, but many options/ways to reach the target.
Have to setup some sort of ai commander to prevent to easy cheating and apply some pain to the player.

Some sort of flying overwatch drone, counting how many blocks you used to reach waypoint 1, and so on.
When the count is >=standard i send you some sort of physical “bomber”, which will change the physstate of your used blocks, but you can defend against it.

In the end i would be really interested, to see how the user bugs/glitches this system.
A very far away target for me, but only if the interest would be big enough, to make a timebased onlinehighscore, added posted screenie after registering. Winners could win an amazon voucher or so.

Even if you call me weird, i even would like to do that, without any positive income through that project, it is planned as longtime hobby so far.
I have other, more expensive hobbys so far.

In this time, where so many fakeprojects releasing cinemtatic kickstart trailers, or trailers which makes you feeling dissapointed, when you play the real game,i feel different.

All these updating posting, contacting stuff takes a big part, from my freetime but in some way i like that.