Beam particle start and End - URGENT

Hello! I’ve actually been having the same issue. I’ve been following the answers in this forum post, but am a bit lost. My steps take from another post where I found the blueprint setup. I’ll try to post within a few. What happens is when I activate the orb actor, the beam is spawned, and follows the orb actor, but the end of that beam keeps pointing to, or stays at the world origin center. so the orb actor will move around, the beam is

Here is a link to my video showing the result I got so far.
WARNING! LOTS OF FLASHING LIGHTS:

attached, but the target or where it should go remains stationary. Also, the links you provided are no longer available. I know it’s been a while, but if you could possibly repost, I’d greatly appreciate it!

I have an updated version of the concept so far :

So I’m not sure if this demonstration shows it, and if you are able to see it, but for clarity sake, the beam does connect with with correspondent orb of the matching color, but will jump to every other orb that does not have the matching color. it makes for a great light show, but I don’t think it makes sense.

So I went back over it, and now, it connects, but will not move.