Beam particle doesn't face camera after setting tangent and source strength

Hey guys,

I have gone ahead and entered a feature request for the issue which can be tracked and voted on by navigating to the link below.

UE-35205

An update to the issue was made by our devs. It was returned as ‘Won’t Fix’ as we do not plan on fixing issues within Cascade. Focus has shifted to the new particle systems editor Niagara.

Let me know if you have further questions or need additional assistance.

Cheers,