Beam particle and far end point

Hi ,
I’m currently working on a laser based of niagara beam system which follows the line trace of my camera.
Every works pretty well, but I’m having an issue when the end point is so far that it’s not colliding with anything and just goes out of the world. (like when I’m aiming above the horizon)
Then, the end point of my beam particle system stop to update untill I aim toward the ground.
How can I fix that?
Are collision point required for beam niagara system?
How can I make sure that the end point is inside the world bound?


when the line trace hit nothing set the beam end location to trace end location.you can find it in the hit result.

My bad I’m just an idiot.
I made a mistake in my code.
Thx for the answer

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