Hey, I’m trying to build an actor that emits a beam between a number of predefined points.
I.e. I’d like to have, say four locations defined in the game world (let’s call them A, B, C and D).
I then want to create a beam particle that is drawn from A to B, B to C and C to D.
I want this to be drawn both in editor and in-game!
I was able to partially accomplish this via blueprints, by having a bunch of invisible meshes within my actor from which I got coordinates, and then spawned the beams…
I’d like to know if I can add three beam emitters to my actor and set their source and targets as a bunch of invisible child actors in the component list. I tried to do this, and it didn’t work. I was only able to select actors in my level.