bDebugBuildsActuallyUseDebugCRT flag when building

Hello all, I am currently writing a plugin by I need to debug my own code when my plugin is used, so I need to use my own dlls in the Debug CRT. However, if I set the bDebugBuildsActuallyUseDebugCRT flag in BuildConfigurations.cs file the solution recompiles the entire engine. Is there a way to just set the bDebugBuildsActuallyUseDebugCRT flag to “true” only when I am building my own plugin dll, but “false” else where?