BCI-UE4-Plugin - Brain-Computer-Interface for Unreal Engine 4

@Skan

no, the TCP connection is within the computer.

Muse -> BlueMuse -> Openvibe ( LSLReader - Processing - TCPWriter ) -> UE4-BCI-Plugin (For ‘Connecting’ you can either use our GUI *or pull an Openvibe node from the BCI-plugin in Blueprint. Then you can rewire the signal in your game. The provided Plugin folder contains minimal setups.)

In Openvibe however you have to create the protocol / implement the question, ‘how to operationalize a biomarker / eeg-signal’, f.i. attention. Emotiv provided their own operationalizations in the non-pro version (and prohibited the raw-data). There are rare info on how their algorithms work and these are proprietary / closed-source / own-inventions nontheless, so not reproducable, though all algorithms should be closely related with prefrontal or cental-parietal Alpha or Beta bands. The Muse algorithms are also closed source if I remember correctly.

Epoc and Insight are really pretty. Though emotiv follows their subscription model, there might be reverse engineering projects trying to gain access to your physically bought hardware. For some reason the Muse company said that they do not want anyone to use or develop for their community SDK. So it’s a deal with the devil afterall.

Best

Lee
(Ps. feel free to give us a rating, if our plugin turns out to be useful! We don’t have a lot of customers and we collected some bad reviews from some frustrated emotiv users)