hello
I was starting to learn how to move a character/pawn using gravity, collision, etc. Actually i´m moving it with FVector traslation (using SetActorLocation() and SetActorRotation()) but even adding a capsule collider component, my carácter went through wallsm floats on air and not going really forward direction else world X direction…i mean, even if you rotate, there is no orientation change while moving…
I have seen AddMovementInput(), does it Will make the job? On Unity i used CharacterController.Move that handles physics too…
Any clue how to make it on Unreal?
thanks.