BavGames - Damage Indicator Pro – Multiplayer & Performance

Damage Indicator System (C++ / Blueprint Friendly)

This Damage Indicator System is designed to clearly and efficiently display the direction from which damage is received in Unreal Engine projects.

The system is built with owning-client safety, low performance overhead, and extensible architecture in mind. It can be safely used in both single-player and multiplayer games.

Lightweight, modular, optimized — perfect for any UE project.


🎥 Feature Overview Video

🎮 Example Demo - Try it, before you buy it!

💨 Example Project - It will make the setup feel like a breeze

📚 Documentation - Discover how it functions

💬 Discord - Feel free to drop by and ask questions

This product is a C++ implementation of a damage indicator system.
If you are looking for a Blueprint-only solution, please check our other product.

Perfect for studios and performance-critical projects

Key Features

  • Directional Damage Indicators Displays the direction of incoming damage based on the attacker’s world position.

  • Multiplayer Ready (Owning Client Safe) UI events are forwarded only to the owning client, ensuring correct behavior in networked games.

  • Widget Pooling System Reuses indicator widgets to prevent unnecessary widget creation and avoid runtime performance spikes.

  • DamageType-Based Customization Easily customize icons, colors (single or random), and sounds per damage type using a dedicated DamageIndicatorType.

  • Blueprint Friendly Design Core logic runs in C++, while visuals and animations can be fully implemented and customized in Blueprint.

  • Respawn & Edge-Case Safe Handles respawn scenarios and edge cases gracefully without creating duplicate UI elements or stale state.

  • Controlled and Limited UI Creation The maximum number of on-screen indicators can be limited to maintain readability and performance.

  • Easy HUD Integration The system can be easily added to your game’s HUD widget without disrupting your existing UI setup.

Technical Details

  • Compatible with Unreal Engine 5

  • C++ based with Blueprint integration

  • Uses Local Player Subsystem architecture

  • DamageType-driven data flow

  • Pool-based UMG widget management



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