BavGames - BavGames Ultimate Game Systems Bundle

Six Systems. One Collection.

BavGames Ultimate Game Systems Bundle brings together six Unreal Engine products covering save and load, player settings, multiplayer lobbies, world interactions, mounting and possession, and directional damage feedback.

Spend more time developing your game's unique features with reusable systems built on C++ foundations and Blueprint-accessible workflows.

What's Included
Ultimate Save System

Manage persistent game data with a save and load framework for single-player and multiplayer projects.

Save and restore actors, components, player data, and world state, with support for autosaves, level streaming, backup recovery, and synchronization of loaded data across multiplayer clients.

OptiKit – Complete Settings Menu with Key Rebinding & Gamepad Support

Give players control over their experience with configurable video, graphics, audio, controls, and interface settings.

Includes Enhanced Input key rebinding, conflict handling, gamepad navigation, persistent settings, and customizable UMG visuals.

Ultimate Lobby System

Build your multiplayer lobby flow with player slots, ready states, waiting queues, and synchronized start countdowns.

Includes player information synchronization, kick support, and built-in chat with global, nearby, and team channels.

Possessable (Riding) System

Create mounting, seating, and possession interactions for vehicles, rideable actors, chairs, and turrets.

Supports multiple seats, runtime seat switching, animation-driven entry and exit, and both Attach Only and Pawn Possess workflows, with server-authoritative multiplayer handling.

Interact System Pro

Create interactive worlds with press and hold actions, object inspection, Sense detection, and configurable interaction zones.

Includes customizable screen-space markers, UI feedback, and Blueprint-accessible interaction logic for single-player and multiplayer projects.

Damage Indicator Pro

Show players where incoming damage originates with customizable directional indicators.

Configure visuals and sounds by damage type, reuse widgets through pooling, and deliver multiplayer UI feedback to the appropriate owning player.

Built for Your Workflow

  • C++ foundations with Blueprint access for setup and customization.

  • Systems covering gameplay, player interface, and multiplayer flow.

  • Product-specific documentation and examples to guide implementation.

  • Customization options to adapt each system to your project's needs.

Setup and Compatibility

The bundle contains the six products listed above. Each product has its own setup workflow and technical requirements. Check the individual listings for supported Unreal Engine versions, documentation, demos, and detailed feature information.

Configure and integrate each system according to your project's architecture.

Possessable System provides seating and possession functionality; vehicle physics and movement logic must be supplied by your project.