I am want to implement camera position like in Battle Breakers from Epic Games. It’s 2d or 3d?
i believe that is 2D
Battle Breakers is 3D with a fixed camera view. The characters are skeleton mesh.
can you elaborate this?
how did you achieve it?
Did you use any tools like spine o creature or maya or how?
A talk was given at GDC on this: http://www.gdcvault.com/play/1024457/Stylized-Character-Creation-in-UE4
Thank you chris!