Batching actors breaks materials using object position

Hello Forums.

I have a material that uses object position to give more texture variation. My problem is obvious when I batch some actors together sharing this material. The material will be exactly the same on all of the actors because now they are batched, it only uses 1 location.

Is there another way of doing this? Something else I can use instead of object position? (I have tried world position, object position etc but its the same result)

Hi, replace the “ObjectPosition” node with an “ObjectPivotPoint” and use the lower pin.

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Works like a charm. Thank you.

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