Batched Actor Instance End Cull Distance, Different in editor and packaged game

Hello Forum Users. I am using UE 5.5.1

In the editor the cull distances are not the same as they are in the packaged game.

For Example, I have a batched actor which is just walls. In editor I set the Instance end cull distance to 500. In the editor this looks good and culls correctly at the correct distance.

However, when I package the game, the walls are culling much sooner compared to the editor. Almost a quarter of the distance. This is obviously undesirable as this means walls keep disappearing when still in view.

Is there something wrong with the editor or is there a bad setting somewhere? Thanks for reading.

Found out now that this is caused by engine scalability settings. If you have anything other that the highest scalability settings, then the engine will cull sooner than your Instance end cull distance.

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