Hello Forum Users. I am using UE 5.5.1
In the editor the cull distances are not the same as they are in the packaged game.
For Example, I have a batched actor which is just walls. In editor I set the Instance end cull distance to 500. In the editor this looks good and culls correctly at the correct distance.
However, when I package the game, the walls are culling much sooner compared to the editor. Almost a quarter of the distance. This is obviously undesirable as this means walls keep disappearing when still in view.
Is there something wrong with the editor or is there a bad setting somewhere? Thanks for reading.