Does Unreal Studio / Datasmith have the ability to be driven headlessly (pushing commands in Windows to a .EXE via command-line to initiate a Python process)? If so would anyone have any introductory pointers on workflow (like what .EXE I call upon and how I’d initialize a Python process)?
I’m a green horn when it comes to the real-time scene and UE4. That being said I’m going to start diving in to learn as much about the UE4 kit as possible for real-time product viz purposes. I’m very much in the market for a CAD translator tool to integrate into our Python based Maya pipeline. Automate this process all within a Maya session-
Point to Solidworks assembly → push command to UE4/Datasmith EXE with arguments including solidworks assembly —> Translate CAD and export a .FBX —> Bring FBX back into Maya
Is this possible to do headlessly via pushing commands for python script execution to the appropriate .EXE in windows via CMD? If so, then diving into UE4 Studio training has become much more urgent for me as I’d like to consolidate as much of the pipeline toolset as possible.
I know the above might sound sort of weird as the FBX is being fed back into Maya, but we need a translation tool for offline rendering just as we need one to translate for real-time work.