Unreal has Replace Reference Tools, but sometimes I need to replace 100 assets. Can you tell me: if it is possible to use blueprint script to make a batch replacement of assets with the same name, but with a different suffix “_m” and “_u”?
Unreal has Replace Reference Tools, but sometimes I need to replace 100 assets. Can you tell me: if it is possible to use blueprint script to make a batch replacement of assets with the same name, but with a different suffix “_m” and “_u”?