I am trying to replace animations of one character with the animations of another one. They both share the same skeleton, but the name conversion of the animations is slightly different. Like this:
1 Character animations: Anim_Char_Name_Walk;
2 Character animations: Anim_Char_Walk.
As you can see, there’s an additional word in the nearly the same naming.
I would like to replace all the first animations wherever they are used with the second ones based on their naming. The first animations can be deleted afterwards.
Is there a proper way to do so with no risk to destroy the blueprints and redirections?