Batch Reduce Large Number of Meshes at Once

Hi everyone,

I’m working on a project for Oculus Quest 2 at the moment, and I have imported an FBX that has come into the engine in many separate parts - which is fine.

The objects have far too many tris - but I can fix this by using the ‘Mesh Reduction Settings’ and lowering the Percent Triangles to 10 - it works great!

However my problem is that because there are so many separate meshes (literally almost a thousand) I can’t go through one by one and do this… is there anyway to select all of these meshes and reduce the triangles all at once? I checked the batch edit matrix (I think it’s called) but the option didn’t seem possible there.

Thank you!

1 Like