Hi
Is it possible to somehow batch process certain things.
Example today i imported around 50 assets into the editor. Wigs for ground coverage in forests.
So all of these 50 wigs use the same textures and i simply created one material and than had to assign this material 50 times.
There has to be a way to automatically do this.
Also since i wanna use them in masses, they need to be foliage and not static meshes, so i need to create 50 foliage assets and assign the meshes plus name them.
Where is the button convert to foliage ? Or does unreal engine have a scripting language i haven’t found so far, where i can automate processes in the editor ?
cheers
eFieX