Batch Export selected Texture2Ds using export_to_disk doesn't work as expected

Hello there! I’m currently attempting to utilize the .export_to_disk function of a Python object in order to export specific textures. However, in order to utilize this feature, I must modify the compression type of the texture. To avoid altering the original texture, I have scripted the duplication of all selected textures to a temporary folder and changed their compression type to UserInterface2D (RGBA). So far, everything has been going smoothly. However, when I attempt to list all the texture objects in this temporary folder and export them using export_to_disk , it doesn’t behave as I anticipated. Instead, it exports a significantly smaller-sized texture to the file. From my understanding, I might need to load the textures into memory or perform a similar action. Does anyone know how to make it work? Thanks