Hi, is there currently a method for doing batch / programmatic edits to a set of binary uasset files? I just had a TD on my team have to go in by hand to fix 100+ material uassets. There has to be a way to do this properly, right?
Could I convert a binary uasset to a textual representation, edit it in a script, then build it back to a binary uasset?
Any help appreciated, it’s pretty concerning for future work to not have this ability.