Batch edit keyframe properties via Sequencer Scripting

I’m trying to automate a pipeline where I import a csv file and generate a bunch of keyframes in my level sequencer using the editor utility widget. Now, i’d like to be able to assign event functions to each of the keyframes at once, (usually this is done by right clicking the keyframe>properties>event>select function) … so I’m using again the editor utility widget to look through all keyframes which i was able to do correctly… but now i’m stuck as i can’t access a few things;
1: i’d like to set the event properties to quick bindings (linking it to a function i made in the level sequencer director.)
2: i want to get the current frameposition of each keyframe in the timeline , this should be done by creating an input variable in my function inside the sequencer director blueprint.

but none of this work

anyone can help ?

Thx


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Hi. I have this same issue but I use UE 5.1. Have you found the solution?

Also looking for a solution to this.