Batch edit keyframe properties via Sequencer Scripting

I’m trying to automate a pipeline where I import a csv file and generate a bunch of keyframes in my level sequencer using the editor utility widget. Now, i’d like to be able to assign event functions to each of the keyframes at once, (usually this is done by right clicking the keyframe>properties>event>select function) … so I’m using again the editor utility widget to look through all keyframes which i was able to do correctly… but now i’m stuck as i can’t access a few things;
1: i’d like to set the event properties to quick bindings (linking it to a function i made in the level sequencer director.)
2: i want to get the current frameposition of each keyframe in the timeline , this should be done by creating an input variable in my function inside the sequencer director blueprint.

but none of this work

anyone can help ?

Thx


1 Like

Hi. I have this same issue but I use UE 5.1. Have you found the solution?

Also looking for a solution to this.

Doesn’t even seem like you can select multiple keyframes at once in the Sequencer itself and edit their properties in bulk? which boggles my mind. I’m finding myself having to copy and paste keyframes with bound events around alot instead of using the New Keyframe + button and being able to bulk edit them after. Solutions to this tedious manual process are much appreciated.