Hey, I’m wondering how to batch compile Blueprints in the editor. I have a bunch of character Blueprints, and I currently after every change, I need to compile each one individually.
I saw a video (https://youtu.be/kJd5-jY46Gk?si=jiaECAaKp9GGKae1) where someone used the Session Frontend, but it doesn’t seem to update them in the editor, my characters are still in a T-pose. It looks like it only checks whether the Blueprints compile, not actually recompiling them like clicking “Compile” in the Blueprint editor does. Is there a way to batch compile them properly?