I am trying to make a blutility to do batch application of blueprint classes to selected actors.
Currently I have this which when I run prompts me to select a class to apply then doesn’t actually apply anything.
Is anyone able to assist me with what is missing from the script?
What does “Add Overhighlight” do?
Its a blueprint class I am attaching to actors that when you mouseover them it triggers a post process effect to show an edge glow. The class works if I manually add it to an actor but I am importing large scenes using datasmith so I am trying to make a batch operation to do the process for me.