Batch applying a blueprint class to selected actors


I am trying to make a blutility to do batch application of blueprint classes to selected actors.

Currently I have this which when I run prompts me to select a class to apply then doesn’t actually apply anything.

Is anyone able to assist me with what is missing from the script?


What does “Add Overhighlight” do?

Hi Flavien

Its a blueprint class I am attaching to actors that when you mouseover them it triggers a post process effect to show an edge glow. The class works if I manually add it to an actor but I am importing large scenes using datasmith so I am trying to make a batch operation to do the process for me.