That’s the point. You attach the root component of an actor to the socket of another actor.
, the hands are not the root components. The capsule of the character is.
I think I’ll have to attach the root of the player to a new bone of the hoop structure (a child of the rim bone, located under it) and create animations of the player with the correct distance between this bone and the rim.
I’ll give it a try and let you know