I’m currently developing a basket ball game in UE4 (like NBA Jam), and I don’t find an obvious way to make my players grab the rim with their hands when they dunk the ball.
I control the trajectory of the players when they are in the air, so I can make them be where I want when they are close to the rim.
The basket is a separate complete skeletal mesh: I animate the complete structure on powerful dunks to simulate big impacts.
What I would like to have :
- when appropriate, I attach the hands of the players to the rim
- I play an animation on the player, to make him swing, his hands still grabbing the rim
- I also play an animation on the basket structure.
A good example would be this video : https://www.youtube.com/watch?v=mz25SZaUnPI
Would you have any ideas on how to solve this?