Almost a bit embarrassing asking this but I’m using too much time at this point.
I have a simple box mesh with the default ocean texture attached (see image). My play area is located at a high altitude and as such I can easily see where the ocean ends.
I need a guiding hand for the following:
- I was thinking about having the ocean gradually fade away into the background. What’s the best approach to doing this? Fog? I still want to see the sky sphere.
- I also want the ocean to be specially lit by a directional light but I don’t want this light to affect any other geometry/architecture in my level. How do I go about doing this?