Hi, I am very new to UE4 and am trying to make a very basic first person game. I was trying to follow [this][1] tutorial but I noticed that when I try to move my character the WASD moves based off the axis only, not the mouse/look direction.
I have no clue what I am doing, and looking at other explanations on here haven’t been very clear to me. Can someone please explain like I’m 5?
Hey, did you try to just use “GetForwardVector” and “GetRightVector” of your FirstPersonCamera for the WorldDirection of your AddMovementInput Node? <3
*And looking at the tutorial, I would remove the Springarm, you can also take a look the FirstPerson Template that you can create when making a new project.
**However, you can continue with a Springarm, but then make sure you go under the Springarm Details Panel and check “Use Pawn Control Rotation” (use the search function on top if you can’t find it)