I’m experimenting with lightmaps and resolutions to get sharp shadows (for example window frames). For that its important to edit the lightmap UV to your needs (make the parts of interest larger).
Wouldn’t it be nice to have some basic editing features in Unreal Engine to scale, rotate … UVs within the editor? So you can make changes without going forth and back to your 3d modeling program?
What are your thoughts on that?
Thanks and regards