Basic spectating system not working as intended on Client?

Yeah I did, and that works but since I’m using ALS it messes up a lot of the movement so that solution is out of the box for me. =(

Edit: I am trying to add a new springarm + camera as the spectator camera so I can switch to that when the target is dead but I cannot seem to make it work.

Edit2: OK I managed to switch cameras however it is now super jittery. Not sure what it’s about nor what I could do to fix it… Any tips?

Edit3: Seems like if I disable Use Pawn Control Rotation the jittering happens. However if I enable it, the rotation does not work as intended. :sweat_smile:

Final edit - FIXED: It was Camera Lag causing the jittering. x) I had it enabled on one camera and not on the other. Enabling on both seems to fix the issue. Yay.

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