Sure, unreal can handle like a bajillion polygons with real time raytraycing, but it still crashes on very basic operations like importing 3 textures at the same time or even changing viewport options. Is it considered one shot opportunity to finish a project in unreal engine? Do or die? Russian roulette? Can we have a simple basic autosave that allows us to restore after the extremely frequent crashes? Like the softwares that can’t handle the gazzillion triangles but allow you to continue your work if you were stupid enough to forget to “save all” before the Inevitable crash.
Sounds like you’re looking for the Autosaves folder.
Hey there @Stefan_Peev! As Everynone mentioned, the Saved/Autosaves
folder houses everything that has been autosaved. You can edit the settings for it under Editor Preferences
. There is a UI for restoring assets if they can be positively identified as corrupt, but often if something just has incorrect data instead of corrupt data, it won’t be triggered. However you can always manually use the autosaved assets.
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