Hi all,
Newbie here with a basic question:
- If I import a model (from C4D) and texture it by dragging materials onto the various mesh components in the viewport, how do I save the finished textured model for later use?
I know if I edit the mesh in the Mesh Editor window (I think that’s what it’s called), then I can export/migrate the Datasmith element of the imported model in the Content Browser, but if I use the viewport to assign materials, the same Datasmith element of that mesh doesn’t seem to have the materials I assigned.
Maybe the correct way is to edit each individual mesh element in the Content Browser, but that seems very tedious when the click/drag into the viewport seems easier/more intuitive.
Appreciate any insight/advice you can give.
Thanks!
Gene