Basic question: How to save/export a textured mesh for later use?

Hi all,

Newbie here with a basic question:

  • If I import a model (from C4D) and texture it by dragging materials onto the various mesh components in the viewport, how do I save the finished textured model for later use?

I know if I edit the mesh in the Mesh Editor window (I think that’s what it’s called), then I can export/migrate the Datasmith element of the imported model in the Content Browser, but if I use the viewport to assign materials, the same Datasmith element of that mesh doesn’t seem to have the materials I assigned.

Maybe the correct way is to edit each individual mesh element in the Content Browser, but that seems very tedious when the click/drag into the viewport seems easier/more intuitive.

Appreciate any insight/advice you can give.

Thanks!

Gene

It is difference between materials on the static mesh component and materials on the static mesh.

You could make a blueprint editor utility that would copy the material setting from the static mesh component to the static mesh.

Thanks UE_FlavienP!

I’ll look into this a bit more and see if it’s the solution that works for me. Appreciate your feedback!