I´m new with Unreal and I´m stuck with communication between Bluerprints. As a first try, I tried to create the simplest routine I could imagine:
- Start with a video on background (a plane in this case that works fine).
- Then, an interface (user widget blueprint) appears when the video ends and depending on the answer given plays a video if its right, and another if its wrong. This blueprint works properly (I am able to make it print if the answer is ok or not) but I seem to be completly unable to comunicate this to the level BP where the videos should be played.
I tried several videos and tutorials (direct comunication, BP interface, macros, event dispatcher…), but I can´t do it run properly.
Its probably something easy to solve, but can you help me?
Thanks in advance!