m new here and Im trying to create a basic pickup system like Half-Life
s, where you grab an object and it doesnt respond to physics until you drop/throw it.
I tried to follow this tutorial (Unreal Engine 4 Tutorial - Pickup and Drop Objects (Physics Handle) - YouTube) but when I pick an object up, it starts rotating like crazy because of the physics.
Is there a better way of doing what I need to do?
Did you click “Constrain Rotation?” If you click that, the object is not allowed to rotate.
t hahaha can I activate/deactvate this constrain via blueprint ? Cause this way it doesn`t rotate at all and I need to stop rotation only when is picked up!
thank you for the tip
Deactivating the handle/removing it should make the object rotate again. Try following the tutorial to a tee.
oooooohhh … okay, now I saw what you meant haha. Was trying to figure out what I did wrong, I was kinda stupid!
Thank you yet again haha
np man, if you could, just click the little check mark by my answer. Marks the question as answered. If you have any more questions, don’t hesitate to ask them though.