I’m not sure yet if I’ll put on marketplace or use somekind of donation, I’m waiting to see what the comunity thinks about it,
I’m Enjoying Develop this system, I’d implemented on another project that uses Advanced Locomotion System V4, and the results seems to be good, of course W.I.P, lots to improve…
Dominant: 0,5 Friendly: 0,5
Dominant: 1 Friendly: -0,5
Dominant: -0,5 Friendly: -0,5
Now it affects the actors in the facial morphers, body posture and relationship status: none, friend, enemy, love
The relationship is based on actor preferences that can be:
Genre: Male - Female - Both
Dominant: Some will prefer more dominant actors, others will prefer more submissive
Friendly: Some will prefer more friendly actors, others will prefer more hostile type
And it considers if the actor is monogamic.
Now I’m thinking about put atributes on inventory clothes, fancy clothes boost your Dominance, Armors could let you more hostile.
And another itens like drinks that can modify the personality atributes.
And of course implent all of this on a dialogue system that works with those variables.
Too submissive actors will have more dificult to talk to more dominant actors, etc.