Basic Movement on a Networked Game

I got my game running fairly well so far, except for a few issues I still have which I mentioned in my other thread, Beginner Problems. I was going to add this to that thread but I figured that no one would respond considering I have not even had anyone look at that thread since the last answer.

My new problem is that the client is not replicating the rotation across the server, the location is replicating fine, but the rotation is not working. Also I got a child object that is not getting its rotation replicated either.

I hope that someone will know the answer to this. Thanks!