Basic Movement Input Issue

So I have worked out how to handle basic input in UE4, but I am attempting to setup a control scheme where when i hit the W-A-S-D keys I move at a flat rate while holding the key down and stop moving upon release. I was able to achieve this through setting up some InputActions and using Add Movement Input but I am not sure how to adjust the constant speed at which my character moves. When I hold down the D key, he moves to the right very slowly and I am looking to speed him up a bit. I looked through the character movement settings inherited via my blueprint and adjusted things like “max walk speed”, etc, but it seems to have no effect. Any help would be appreciated.

You can simply multiply the axis values before feeding them into movement.