Hi!
Im a newbie to unreal engine so bear with me if this is a silly question, and if its one thats been already answered please link me to it because I cant find anything anywhere.
So what is the problem you so kindly ask? Well, I was following a youtube tutorial on how to make a third person shooter. When I got to the steps involving adding animation to the player actor, the movement began behaving really really weird. Whenever I use animations the following happens:
-d takes me true left and rotates the character/camera to -90 degrees.
-a takes me true right and rotates the camera/character to face -270 degrees.
-w takes me forward but rotates the camera/character to face 0 degrees.
-s takes me backwards but rotates the camera/character to face -180 degrees.
Here are some pictures of key aspects of my code:
Additionally, you may suspect that the culprit is the “orient rotation to to movement” option under the character movement component like I did. Well this guy adds a little spice to it. When its turned on the camera and movement system acts as I described it above, however, when its turned off:
-d takes me true left and does not rotate the character/camera.
-a drags me backwards and to the left and does not rotate the camera/character.
-w drags me backwards and a little to the left but does not rotate the camera/character.
-s drags me to the right and a tiny bit backwards but does not rotate the camera/character.
I’ve tried everything I can think of but I just can’t figure it out, thanks for any insight!



