So I am just trying to make what I thought would be a simple change to familiarize myself with the mod tool and I don’t seem to be getting anywhere.
All I am trying to do is increase the quantity of bullets produced with the advanced rifle bullet engram. Inside the content browser I located PrimalItemAmmo_AdvancedRifleBullet and changed Item Quantity to 40.
When I hit play in the ARK dev kit and place a fabricator turn it on and whatnot it works fine. But I have tried numerous different things to get that change uploaded to steam and into the game but nothing seems to be working, it just always produces 2 bullets.
Am I supposed to be copying PrimalItemAmmo_AdvancedRifleBullet into a mod folder? or what am I missing here?
Also, I have updated to 185 from the steam tool downloads and downloaded the most recent binaries from git
You need to reference that out, subclass it out in to ur own mod folder inside mods, Editing any of the files will break down ur editor. Sooo ure in trouble if u did that already. U need to reference/subclass the files u want to change out to ur folder, then link to them using world settings, so u do need copy few basic files 1st before u start moding…
Here is my attempt - that worked after I posted it sigh… anyway hope u get the drift:
Yes you do have to create a child blueprint of the one you want to modify and set it to be overridden inside your mod game data. Also when you create those child blueprints to make sure they are contained within your mod folder so they get cooked correctly! Hope this helps a little.
Both reply’s helped a lot, I am able to at least see some progress but still not quite getting there. so I have made child blueprints of the core, adv rifle ammo, and the engram for adv rifle ammo I also changed the names around a bit so I could see what’s changing a bit easier and I get the new engram and I can learn the new engram but now that new advanced rifle bullet engram does not show up in the fabricator so I cant get any further. Any idea why it wouldn’t show up in the fabricator? I couldn’t see any lists of engrams on the fabricator or the fabricator storage and the primalitem still has the fabricator inventory as a required inventory component
I’d speculate that your subclass’ed blueprints need to have the same name as the ones you are overwriting. If you create new names, those new blueprints would need to be added to other blueprints. Anyway, try keeping the names the same for starters. If I’m wrong hopefully someone will correct me.
Screenshot the error message (Callstack) that the Dev Kit gives you before the crash and post it here. Any time you get an error message you should SS it just in case a dev or mod needs it. It helps them out tremendously to be able to see the exact Callstack.