Basic landscape deforms based on camera position?

So I noticed this strange issue in my current project where the landmass mesh (created using landscape sculpt brush) deforms as I move around the map. Its incredbily annoying and makes creating a level using these tools impossible. (the issue also appears in editor)

I tested by creating a fresh project (5.0.3), added a movable character, created a new level, added a landscape, used the sculpt tool to ‘model’ the area, and the issue immediately appears.

Below is a short video showcasing this issue in game. As you can see, the land completely deforms and goes from being a smooth area to completely impassible!!!

Anyone have any idea whats causing this? is it a bug in the current version of the engine? I had never noticed the issue in earlier 5.x versions and only recently updated to 5.0.3, there doesnt currently seem to be an option to install a previous 5.0 version either :frowning:

Anyway. Any insight into this would be greatly apprecciated <3

~ Bump?

I noticed that the smaller the landmass section size is (7x7/16x16/31x31 quads) the deformation effect is at its strongest. Does the section size do more than just define how many sections there actually are? like, does more quads == more detail in the land?

Changing Max LODLevel property of the landscape to 0 from -1 (default) fixed the issue for me.