So I noticed this strange issue in my current project where the landmass mesh (created using landscape sculpt brush) deforms as I move around the map. Its incredbily annoying and makes creating a level using these tools impossible. (the issue also appears in editor)
I tested by creating a fresh project (5.0.3), added a movable character, created a new level, added a landscape, used the sculpt tool to ‘model’ the area, and the issue immediately appears.
Below is a short video showcasing this issue in game. As you can see, the land completely deforms and goes from being a smooth area to completely impassible!!!
Anyone have any idea whats causing this? is it a bug in the current version of the engine? I had never noticed the issue in earlier 5.x versions and only recently updated to 5.0.3, there doesnt currently seem to be an option to install a previous 5.0 version either
Anyway. Any insight into this would be greatly apprecciated <3