I Have a idea of game, it’s not really complicated, the big part is the world.
The world will be composed of chunks like this :
(Yeah i’m the new da vinci) http://prntscr.com/50ax1s
So, here is how it should work:
When the farthest chunck is under a certain distance (let say 5*chuck_size) a new chunk is spawned, and when the farthest chunk behind the player is above a certain distance, it disappear, the chunks who get spawned
would be selected randomly.
Again, here is my Van Gogh -like painting talent http://prntscr.com/50ayrv
It’s really basic, not really as it should be in fact
Here is how the blueprint should work
Tick -> Check for the last chunck alive, if it is above a certain distance it disappear -> check for the farthest chunk alive, if it is too close, spawn a new one -> repeat
Can somebody helps me ? Add pierre135b on skype