A basic runner type game made entirely in Blueprints.
Watch in HD:
The world moves to the player with random obstacles. The speed gradually increases over time. Player can collect coins and special pickups like Shield and Multiplier. I have also added a basic save system to save player highscore.
How did you get the world to be infinite and generate random obstacles & more level?
a really good idea, well done!
You can find a mechanism like this in Official Unreal Engine example which likes Flappy Bird. (I don’t remember it’s name :))
The world is broken into different pieces. Once they get out of the camera, they position themselves on the other side. Random obstacle generation is done using Static Mesh sockets.