at one point, I had UMG huds understood pretty well. But its been a while now and I’ve forgotten how to do it properly. I tried reading the Hud tutorial on the docs, but its not only old, but terrible.
Is there a non-video tutorial on how to do a HUD? not the UMG design stuff, but creating the widget, adding to viewport, removing, allowing mouse control and restoring game play after? For main menus, inventories and such.
This is how I currently have my debug menu set up on my player pawn:
This SEEMS to mostly work, but I’ll have to click and move the mouse, tap the TAB button a few times to get the HUD up and down.
Should this be on my player pawn? on the controller? whats up with the HUD blueprint?